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a Guest
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how i made sound from music files |
Posted: Wed Feb 18, 2004 3:45 am |
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how i made sound from music files(examples .wav, .mp3 or other files) or create music in Pic16f877
i used to read sourcecode(ex_tones.c)
but
// NOTE FREQUENCY
// Octave0 Octave1 Octave2 Octave3
const long C_NOTE[4] ={ 262, 523, 1047, 2093};
const long Db_NOTE[4] ={ 277, 554, 1109, 2217};
const long D_NOTE[4] ={ 294, 587, 1175, 2349};
const long Eb_NOTE[4] ={ 311, 622, 1245, 2489};
const long E_NOTE[4] ={ 330, 659, 1329, 2637};
const long F_NOTE[4] ={ 349, 698, 1397, 2794};
const long Gb_NOTE[4] ={ 370, 740, 1480, 2960};
const long G_NOTE[4] ={ 392, 784, 1568, 3136};
const long Ab_NOTE[4] ={ 415, 831, 1661, 3322};
const long A_NOTE[4] ={ 440, 880, 1760, 3520};
const long Bb_NOTE[4] ={ 466, 923, 1865, 3729};
const long B_NOTE[4] ={ 494, 988, 1976, 3951};
....
....
....
void generate_tone(long frequency, long duration)
but can i know duration time from music files (examples .wav, .mp3 or other files)
Please help me. |
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Guest
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Posted: Wed Feb 18, 2004 9:32 am |
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There is a DOS- Software which inputs wav- files and creates a retlw-table for a sort of pwm output in a pic.
You can found it at www.romanblack.com .
Hope this helps.
Thomas |
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a Guest
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Posted: Wed Feb 18, 2004 10:45 pm |
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if i have note of music. How i know duration which i should fill in duration variable. thank you for all help. i will download software that u ask me. |
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Spiffy
Joined: 21 Jan 2004 Posts: 12
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Posted: Fri Feb 20, 2004 8:37 am |
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What is this program from what I can understand it can generate a frequency that sounds like a music note and you reproduce a song???
or is it the real song thats reproduced?? |
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Neutone
Joined: 08 Sep 2003 Posts: 839 Location: Houston
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Posted: Fri Feb 20, 2004 9:13 am |
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Kind of like sheet music. |
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hobiadami
Joined: 17 Oct 2006 Posts: 35 Location: City of Concrete
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very simple sound |
Posted: Sat Nov 25, 2006 2:26 pm |
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I want to generate a very simple sound like "hey", "stop", "jump" or anything similar.
it seems logical to use roman black's nice software (Thanks Roman!).
The software generates asm code of retlw instructions. How can i use that asm instructions in my CCS C program?
i wonder whether it is possible to generate that very simple syllable with a simple controller like the 16F628. I wonder did anyone tried that before? _________________ www.endtas.com |
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PCM programmer
Joined: 06 Sep 2003 Posts: 21708
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Posted: Sun Nov 26, 2006 1:52 pm |
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You can type the data into an array. For example, here's the first
16 bytes of data generated by Roman's program for his Dick09.wav file.
Code: |
retlw b'00010010' ; 12
retlw b'01011110' ; 5e
retlw b'10101010' ; aa
retlw b'10101010' ; aa
retlw b'11001010' ; ca
retlw b'10101010' ; aa
retlw b'10101010' ; aa
retlw b'10110010' ; b2
;-------------------------
retlw b'10101010' ; aa
retlw b'10100101' ; a5
retlw b'01100110' ; 66
retlw b'11001101' ; cd
retlw b'00101010' ; 2a
retlw b'11001100' ; cc
retlw b'11001100' ; cc
retlw b'10011010' ; 9a
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In the program below, those bytes have used to initialize the
'sound_data' array. This array is declared as a 'const' array,
which means the data will be placed in ROM. For the 16F series,
the size limit of a const array is 256 bytes. So even though I've
shown only 16 bytes, you can add up to 240 more bytes to it.
You can also add more arrays (with different names).
Code: |
#include <16F877.H>
#fuses XT, NOWDT, NOPROTECT, BROWNOUT, PUT, NOLVP
#use delay(clock=4000000)
#use rs232(baud=9600, xmit=PIN_C6, rcv=PIN_C7, ERRORS)
const char sound_data[] =
{
0x12,0x5e,0xaa,0xaa,0xca,0xaa,0xaa,0xb2,
0xaa,0xa5,0x66,0xcd,0x2a,0xcc,0xcc,0x9a
};
//============================
void main()
{
int8 i;
int8 c;
c = sound_data[i];
while(1);
} |
When the program above is compiled, the array data will be stored
in RETLW statements. You can see it in the MPLAB Disassembly Listing
window:
Code: |
0004 100A BCF 0xa, 0
0005 108A BCF 0xa, 0x1
0006 110A BCF 0xa, 0x2
0007 0782 ADDWF 0x2, F
0008 3412 RETLW 0x12
0009 345E RETLW 0x5e
000A 34AA RETLW 0xaa
000B 34AA RETLW 0xaa
000C 34CA RETLW 0xca
000D 34AA RETLW 0xaa
000E 34AA RETLW 0xaa
000F 34B2 RETLW 0xb2
0010 34AA RETLW 0xaa
0011 34A5 RETLW 0xa5
0012 3466 RETLW 0x66
0013 34CD RETLW 0xcd
0014 342A RETLW 0x2a
0015 34CC RETLW 0xcc
0016 34CC RETLW 0xcc
0017 349A RETLW 0x9a |
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hobiadami
Joined: 17 Oct 2006 Posts: 35 Location: City of Concrete
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thanks |
Posted: Mon Nov 27, 2006 2:12 am |
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Then it is only a matter of typing the codes generated by rowans's program. I wonder what is the max duration of sound which can be produced with the data a pic16F628's 2kword program memory can hold. _________________ www.endtas.com |
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JED
Joined: 13 Jul 2006 Posts: 8
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Posted: Mon Nov 27, 2006 7:31 pm |
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Hi, over the past weekend I was playing with a similar project. I used winhex a program referred to on other post on this form(see link), to manipulate a .wav file. Using windows sound recorder i created an 8 bit 8 KHz mono PMC .wav file. This was then imported into win hex to strip off the header and preserve only the raw sound data. winhex has a utility to export the data to a c code formatted array. To play the .wav on the pic a entry of the array is fed into the duty cycle of the PIC�s PWM module every 125uS. Using only a 220uF cap to ac couple an 8 ohm speaker made for a very crude talking PIC. I�m sure a low pass filter is necessary to get rid of the high frequencies present in the square wave PWM output. This method is simple but a huge memory hog. Using an 18f2455 I could only get a few seconds of sound (@8000 sample/second).
[/url]http://www.ccsinfo.com/forum/viewtopic.php?t=25702&highlight=winhex[/url][/url] |
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hobiadami
Joined: 17 Oct 2006 Posts: 35 Location: City of Concrete
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sample code? |
Posted: Tue Aug 14, 2007 12:36 pm |
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Hi Jed,
can you post some working code here for me to test in proteus?
thanks. _________________ www.endtas.com |
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