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This is another bug in CCS? (3.212)

 
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Zampar
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This is another bug in CCS? (3.212)
PostPosted: Thu Feb 24, 2005 3:54 pm     Reply with quote

i'm is working in a menu and i have a big problem:

whats have wrong in a logic because I need press two times the key 4 to view the next window.

the function ajuste_dispositivos() retorn void.
Code:

   While (true)
      {

         for(;((Nova_Tecla) && (Tecla == 4)); menu_p++) // MENU PRINCIPAL
           {
            disable_interrupts(int_TIMER1);
            Nova_Tecla = 0;
                  if (menu_p < maximo_dispositivos)
                   {
                     ajuste_dispositivos(menu_p);
                   }

                   if (menu_p == maximo_dispositivos)
                     {
                      ajuste_relogio();
                     }


           }

      }






regards

Zampar

(sorry for my English, but I speak and write only in Portuguese)
Sauda��es ao BRASIL!!
Humberto



Joined: 08 Sep 2003
Posts: 1215
Location: Buenos Aires, La Reina del Plata

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PostPosted: Thu Feb 24, 2005 4:20 pm     Reply with quote

Hola Zampar,

1) I guess that it�s too early to suppose such error as a bug compiler. Confused

2) With the code you posted we don�t have enough information to test
and reproduce the error.

3) We doesn�t know the previous state of your variables to analize the
code.

Saludos Very Happy

Humberto
Hans Wedemeyer



Joined: 15 Sep 2003
Posts: 226

View user's profile Send private message

Re: This is another bug in CCS? (3.212)
PostPosted: Fri Feb 25, 2005 2:57 pm     Reply with quote

Zampar wrote:
i'm is working in a menu and i have a big problem:

whats have wrong in a logic because I need press two times the key 4 to view the next window.

the function ajuste_dispositivos() retorn void.
Code:

   While (true)
      {

         for(;((Nova_Tecla) && (Tecla == 4)); menu_p++) // MENU PRINCIPAL
           {
            disable_interrupts(int_TIMER1);
            Nova_Tecla = 0;
                  if (menu_p < maximo_dispositivos)
                   {
                     ajuste_dispositivos(menu_p);
                   }

                   if (menu_p == maximo_dispositivos)
                     {
                      ajuste_relogio();
                     }


           }

      }






regards

Zampar

(sorry for my English, but I speak and write only in Portuguese)
Sauda��es ao BRASIL!!


Try using if() and not for() It will be easier to read your code. There is no glory in making code difficult to read :-)

Assuming variables Nova_Tecla and Tecla are zero, then if Nova_Tecla is true Tecla must be equal to 4 before the code will do any thing.

So everytime (Nova_Tecla && Tecla == 4) is true the code will do something.

The question is When or what ( I suspect a key press) increments Tecla ?

Any if Tecla started at 0 and it increments by 1 then it will take FOUR (4) actions, and you say it takes two !
Which makes me think you may also have a debounce problem wherever Tecla is being handled.


This should be easier to read�.

Nova_Tecla = 0;
Tecla = 0;

while (true)
{

if( Nova_Tecla && Tecla == 4) // then do something
{
disable_interrupts(int_TIMER1);

Nova_Tecla = 0;
if (menu_p < maximo_dispositivos)
{
ajuste_dispositivos(menu_p);
}

if (menu_p == maximo_dispositivos)
{
ajuste_relogio();
}

menu_p++;
}

}

I'm not saying the compiler is perfect, however it's too easy to blame it... I recommend you use a better easier to read syntax. for() is for doing something a number of times while a conditions is not true.
In this case I think your code needs to test two variables to see if they are true and then do one thing, in which case if() is the better choice.

Good luck
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