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Using unsigned and signed operands

 
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Zer0flag
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Using unsigned and signed operands
PostPosted: Mon Aug 13, 2007 8:31 am     Reply with quote

Hello!

I have two variables:
Code:

long ul;
signed int si;


Now I add si (which can be positive or negative) to lu and need to make sure that ul does not drop below zero. Because ul is unsigned and I cannot simply add si to ul and do the comparison after that, I do the following:

Code:

if ((ul + si) < 0)
  ul = 0;
else
  ul += si;


This seems to work (at least at first glance) but from the CCS C manual I could not exactly figure out how it works. The compiler seems to do some type conversions here.

Can anyone give me a hint?

Thanks a lot,
Zer0flag
SET



Joined: 15 Nov 2005
Posts: 161
Location: Glasgow, UK

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PostPosted: Mon Aug 13, 2007 2:07 pm     Reply with quote

You might have to watch the case where ul is just below 0xFFFF - then ul + si will overflow. In general the compiler should generate code to so that there is never any overflow - so for (ul + si), result 'should' be 32 bit, and then sign-converted to allow comparison with zero.

Maybe something like:

Code:
if (si < 0) {
  if (-si > ul)
    ul = 0;
  else
    ul += si;
} else {
  if(ul - si < 0xFF)
    ul = 0xFFFF;
  else
    ul += si;
}
Zer0flag
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PostPosted: Mon Aug 13, 2007 3:36 pm     Reply with quote

Thanks for the help SET. I also think that the compiler actually uses 32 bit signed to make the comparison work.

You mean the following code is generated internally by the compiler or did I misunderstand you:

SET wrote:

Maybe something like:

Code:
if (si <0> ul)
    ul = 0;
  else
    ul += si;
} else {
  if(ul - si < 0xFF)
    ul = 0xFFFF;
  else
    ul += si;
}
SherpaDoug



Joined: 07 Sep 2003
Posts: 1640
Location: Cape Cod Mass USA

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PostPosted: Mon Aug 13, 2007 4:28 pm     Reply with quote

Look at the assembly code in the .lst file to be sure.
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SET



Joined: 15 Nov 2005
Posts: 161
Location: Glasgow, UK

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PostPosted: Tue Aug 14, 2007 4:52 am     Reply with quote

The compiler may well do it in a number of ways - extend numbers to 32 bit, or perhaps along the lines I suggested - if you actually code it that way then at least you know what is happening. As Doug says though, best to read the actual compiler output!
Zer0flag
Guest







PostPosted: Tue Aug 14, 2007 12:37 pm     Reply with quote

I am trying to analyze the assembler output but I am new to assembler and it can take a while ;) Here is the output if someone else is interested:

Code:

....................                if ((CurrentSet.i16 + enc_dir) < 0)      // to handle multiple turns of the encoder
1110:  CLRF   @7A
1111:  MOVF   43,W
1112:  MOVWF  @77
1113:  BTFSC  @77.7
1114:  DECF   @7A,F
1115:  ADDWF  5B,W
1116:  BSF    STATUS.RP0
1117:  MOVWF  44
1118:  BCF    STATUS.RP0
1119:  MOVF   5C,W
111A:  BSF    STATUS.RP0
111B:  MOVWF  45
111C:  MOVF   @7A,W
111D:  BTFSC  STATUS.C
111E:  INCFSZ @7A,W
111F:  ADDWF  45,F
1120:  BTFSS  45.7
1121:  GOTO   127
....................                   CurrentSet.i16 = 0;
1122:  BCF    STATUS.RP0
1123:  CLRF   5C
1124:  CLRF   5B
....................                else
1125:  GOTO   131
1126:  BSF    STATUS.RP0
....................                   CurrentSet.i16 += enc_dir;   
1127:  CLRF   @7A
1128:  BCF    STATUS.RP0
1129:  MOVF   43,W
112A:  BTFSC  43.7
112B:  DECF   @7A,F
112C:  ADDWF  5B,F
112D:  MOVF   @7A,W
112E:  BTFSC  STATUS.C
112F:  INCFSZ @7A,W
1130:  ADDWF  5C,F
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